Duergar weapon seller/thief/Explosives expert
Armor Class 17 (mithril scale mail , shield)
Hit Points 26
Speed 25 ft
Damage Resistances poison
Senses darkvision 120ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (250 XP)
Duergar Resilience. The duergar has advantage on saving
throws against poison, spells, and illusions, as well as to resist
being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Scimitar 5 ft) blast radius DC 12 Saving throw half damage 3D6 (+1D6)
Dragoon Range 30/90 +7 (2D8 +3)
Sneak Attack +1D6
Invisibility (Recharges after a Short or Long Rest). The duergar
magically turns invisible until it attacks, casts a spell, or uses
its Enlarge, or until its concentration is broken, up to 1 hour (as
if concentrating on a spell). Any equipment the duergar wears
or carries is invisible with it
Enlarge (Recharges after a Short or Long Rest). For 1 minute,
the duergar magically increases in size, along with anything it
is wearing or carrying. While enlarged, the duergar is Large,
doubles its damage dice on Strength-based weapon attacks
(included in the attacks), and makes Strength checks and
Strength saving throws with advantage. If the duergar lacks the
room to become Large, it attains the maximum size possible in
the space available .
Duergar Weapon collector/ dealer. Loves rare weapons and will acquire them by any means. Usually breaks into private collections with explosives. Usually uses inexpensive weapons so as not to draw attention. As a result of an explosive accident, He is missing much of his face and left leg. His face features a mithril plate and steel wool. His masterwork gold teeth are visible through a hole in his cheek. His left leg is replaced with a magnetic leaf spring with a wooden foot. he conceals this in a high rubber-soled boot. Wears a floor length panther-skin cloak.